A new relative skill measure for games with chance elements
Abstract
An interesting aspect of games is the relative extent to which a player can positively influence his results by making appropriate strategic choices. This question is closely related to the issue of how to distinguish between games of skill and games of chance. The distinction between these two types of games is definitely interesting from a juridical point of view. In this paper we present a modification of an existing measure of the skill level of a game, which has served as a juridical tool for the classification of games. The main difference is that this new definition does not automatically classify incomplete information games without chance moves as games of skill. Copyright © 2004 John Wiley & Sons, Ltd.(This abstract was borrowed from another version of this item.)
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Paper provided by Tilburg University in its series Open Access publications from Tilburg University with number urn:nbn:nl:ui:12-140730.Length:
Date of creation: 2004
Date of revision:
Publication status: Published in Managerial and Decision Economics (2004) v.25, p.255-264
Handle: RePEc:ner:tilbur:urn:nbn:nl:ui:12-140730
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Web page: http://www.tilburguniversity.edu/
Related research
Keywords:Other versions of this item:
- Marcel Dreef & Peter Borm & Ben van der Genugten, 2004. "A new relative skill measure for games with chance elements," Managerial and Decision Economics, John Wiley & Sons, Ltd., vol. 25(5), pages 255-264.
- Dreef, M.R.M. & Borm, P.E.M. & Genugten, B.B. van der, 2001. "A New Relative Skill Measure for Games with Chance Elements," Discussion Paper 2001-106, Tilburg University, Center for Economic Research.
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
References
References listed on IDEASPlease report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
- Patrick Larkey & Joseph B. Kadane & Robert Austin & Shmuel Zamir, 1997. "Skill in Games," Management Science, INFORMS, vol. 43(5), pages 596-609, May.
- Peter Borm & Ben Genugten, 2001.
"On a relative measure of skill for games with chance elements,"
TOP: An Official Journal of the Spanish Society of Statistics and Operations Research,
Springer, vol. 9(1), pages 91-114, June.
- Borm, P.E.M. & Genugten, B.B. van der, 2001. "On a relative measure of skill for games with chance elements," Open Access publications from Tilburg University urn:nbn:nl:ui:12-88286, Tilburg University.
Citations
Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.Cited by:
- Dreef, M.R.M. & Borm, P.E.M., 2003.
"On the Rule of Chance Moves and Information in Two-Person Games,"
Discussion Paper
2003-100, Tilburg University, Center for Economic Research.
- Marcel Dreef & Peter Borm, 2006. "On the role of chance moves and information in two-person games," TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, Springer, vol. 14(1), pages 75-98, June.
- Vito Fragnelli & Maria Erminia Marina, 2011. "Skill and Chance in Insurance Policies," Czech Economic Review, Charles University Prague, Faculty of Social Sciences, Institute of Economic Studies, vol. 5(2), pages 191-202, August.
- Hendrickx, R.L.P. & Borm, P.E.M. & Genugten, B.B. van der & Hilbers, P., 2008. "Measuring Skill in More-Person Games with Applications to Poker," Discussion Paper 2008-106, Tilburg University, Center for Economic Research.
- Krishna, Pravin & Poole, Jennifer P. & Senses, Mine Zeynep, 2011. "Trade liberalization, firm heterogeneity, and wages : new evidence from matched employer-employee data," Policy Research Working Paper Series 5711, The World Bank.
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