This study presents, motivates, and illustrates the use of a computational laboratory (CL) for the investigation of evolutionary trade network formation among strategically interacting buyers, sellers, and dealers. The CL, referred to as the Trade Network Game Laboratory (TNG Lab), is targeted for the Microsoft Windows desktop. The TNG Lab is both modular and extensible and has a clear easily operated graphical-user interface. It permits visualization of the formation and evolution of trade networks by means of real-time animations. Data tables and charts reporting descriptive performance statistics are also provided in real time. Related work can be accessed here: http://www.econ.iastate.edu/tesfatsi/tnghome.htm The capabilities of the TNG Lab are demonstrated by means of labor-market experiments.
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Paper provided by Iowa State University, Department of Economics in its series Staff General Research Papers with number
1912.
Length: Date of creation: 05 Dec 2000 Date of revision: Handle: RePEc:isu:genres:1912
Contact details of provider: Postal: Iowa State University, Dept. of Economics, 260 Heady Hall, Ames, IA 50011-1070 Phone: +1 515.294.6741 Fax: +1 515.294.0221 Email: Web page: http://www.econ.iastate.edu More information through EDIRC
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Find related papers by JEL classification: C6 - Mathematical and Quantitative Methods - - Mathematical Methods and Programming C7 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory C9 - Mathematical and Quantitative Methods - - Design of Experiments D0 - Microeconomics - - General D4 - Microeconomics - - Market Structure and Pricing D8 - Microeconomics - - Information, Knowledge, and Uncertainty J2 - Labor and Demographic Economics - - Demand and Supply of Labor J6 - Labor and Demographic Economics - - Mobility, Unemployment, and Vacancies
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