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Confusion and Reinforcement Learning in Experimental Public Goods Games

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Author Info
Ralph-C. Bayer ()
Elke Renner ()
Rupert Sausgruber ()

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Abstract

We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay of contributions in standard public goods games cannot be fully explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in contributions in standard public goods games. The contribution dynamics of subjects, who are identified as conditional cooperators, differ strongly from the learning dynamics, while a learning model estimated from the limited information treatment tracks behavior for subjects, who cannot be classified as conditional cooperators, reasonably well.

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Publisher Info
Paper provided by Faculty of Economics and Statistics, University of Innsbruck in its series Working Papers with number 2009-22.

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Length: 38
Date of creation: Sep 2009
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Handle: RePEc:inn:wpaper:2009-22

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Related research
Keywords: public goods experiments; learning; limited information; confusion; conditional cooperation;

Other versions of this item:

Find related papers by JEL classification:
C90 - Mathematical and Quantitative Methods - - Design of Experiments - - - General
D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search, Learning, and Information
H41 - Public Economics - - Publicly Provided Goods - - - Public Goods

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This page was last updated on 2009-12-3.


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