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A Classification of Games by Player Type

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Author Info
Gary Bornstein

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Abstract

In this paper I classify situations of interdependent decision-making, or games based on the type of decision-makers, or players involved. The classification builds on a distinction between three basic types of decision-making agents: individuals, cooperative or unitary groups -- groups whose members can reach a binding (and costless) agreement on a joint strategy -- and non-cooperative groups -- groups whose members act independently without being able to make a binding agreement. Pitting individuals, unitary groups, and non-cooperative groups against one another, and adding Nature as a potential “opponent”, generates a 3 (type of agent) X 4 (type of opponent) matrix of social situations. This framework is used to review the experimental decision-making literature and point out the gaps that still exist in it.

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Publisher Info
Paper provided by Center for Rationality and Interactive Decision Theory, Hebrew University, Jerusalem in its series Discussion Paper Series with number dp443.

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Length: 30 pages
Date of creation: Jan 2007
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Handle: RePEc:huj:dispap:dp443

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  1. Raab, Philippe & Schipper, Burkhard C., 2007. "Cournot Competition between Teams: An Experimental Study," Working Papers 06-26, University of California at Davis, Department of Economics. [Downloadable!]
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This page was last updated on 2009-11-29.


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