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Network governance work: evidence from the video game industry

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Author Info

  • Chahira Mehouachi

    (DRM - Dauphine Recherches en Management - CNRS : UMR7088 - Université Paris IX - Paris Dauphine)

  • Véronique Perret

    ()
    (DRM - Dauphine Recherches en Management - CNRS : UMR7088 - Université Paris IX - Paris Dauphine)

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    Abstract

    Many call for research invites for further investigation of the underlying processes, practices and specificities of governance in the network context. Through an examination of what governance involves and how does it occur in a French cluster of video game companies, our multimethod study provide useful insights in the functions and purposes of governance in an inter-organizational and collaborative context, the main tools and mechanisms that are being used and the structure supporting these purposes and mechanisms. Our findings shed also light upon the processual nature of governance in network context. Governance is a set of processes, or a "meta-process", that are geared toward the creation, the maintenance and the evolution of collaboration relationships and the network as a collective actor. We refer to this process of governance functioning, evolution and continuous (re) evaluation as governance work.

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    File URL: http://halshs.archives-ouvertes.fr/docs/00/53/62/92/PDF/Anzam_Dec_2010.pdf
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    Bibliographic Info

    Paper provided by HAL in its series Post-Print with number halshs-00536292.

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    Date of creation: 07 Dec 2010
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    Publication status: Published - Presented, Australian and New Zealand Academy of Management Conference, 2010, Adelaïde, Australia
    Handle: RePEc:hal:journl:halshs-00536292

    Note: View the original document on HAL open archive server: http://halshs.archives-ouvertes.fr/halshs-00536292
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    Web page: http://hal.archives-ouvertes.fr/

    Related research

    Keywords: network governance ; interorganizational networks ; video game industry ; creative industries;

    This paper has been announced in the following NEP Reports:

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