Communication, Computability And Common Interest Games
AbstractThis paper provides a theory of equilibrium selection for one-shot two- player finite-action strategic-form common interest games. A single round of costless unlimited pre-play communication is allowed. Players are restricted to use strategies which are computable in the sense of Church's thesis. The equilibrium notion used involves perturbations which are themselves computable. The only equilibrium payoff vector which survives these strategic restrictions and the computable perturbations is the unique Pareto-efficient one.
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Bibliographic InfoPaper provided by Cambridge - Risk, Information & Quantity Signals in its series Papers with number 159.
Length: 37 pages
Date of creation: 1990
Date of revision:
Contact details of provider:
Postal: UNIVERSITY OF CAMBRIDGE, RESEARCH PROJECT ON RISK, INFORMATION AND QUANTITY SIGNALS IN ECONOMICS(E.S.R.C.), DEPARTMENT OF APPLIED ECONOMICS, SIDGWICK AV. CAMBRIDGE CB3 9DEDE U.K..
Web page: http://www.econ.cam.ac.uk/
More information through EDIRC
communication ; game theory ; computers;
Other versions of this item:
- Anderlini, Luca, 1999. "Communication, Computability, and Common Interest Games," Games and Economic Behavior, Elsevier, vol. 27(1), pages 1-37, April.
- Luca Anderlini, 1995. "Communication, Computability and Common Interest Games," Game Theory and Information 9510003, EconWPA.
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
- C79 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Other
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