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Communication, coordination and competition in the beauty contest game: Eleven classroom experiments

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Author Info
Virtudes Alba-Fernández
Pablo Brañas-Garza
Francisca Jiménez-Jiménez
Javier Rodero-Cosano ()

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Abstract

This paper introduces some new features in the standard experimental design of the beauty contest in order to allow communication among participants. With that aim, we use the mode instead of the mean and non-rival payoffs. This design encourages students to communicate their guessed number, with a higher probability if subjects know the 0 Nash equilibrium. The lack of communication can only be explained by subjects endowed with competitive other-regarding preferences. Experiments are run in 11 classrooms ranging from 11 to 60 students in size. Participants are given at least one week to submit their guesses and a questionnaire explaining their choice. Results indicate that: i) communication induces coordination in the responses, ii) communication does not guarantee any improvement in the average reasoning level, iii) there exist significative differences according to classroom size and duration of degree.

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Paper provided by Institute for Social Syudies of Andalusia - Higher Council for Scientific Research in its series IESA Working Papers Series with number 0416.

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Length: 20 pages
Date of creation: 2004
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Handle: RePEc:esa:iesawp:0416

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Keywords: Beauty Contest Games Experiments Communication Coordination Competition Meta-analysis

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  1. Martin G. Kocher & Matthias Sutter, 2004. "The Decision Maker Matters: Individual versus Group Behaviour in Experimental Beauty-Contest Games," Discussion Papers on Strategic Interaction 2004-09, Max Planck Institute of Economics, Strategic Interaction Group. [Downloadable!]
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  2. Rapoport, Amnon & Amaldoss, Wilfred, 2000. "Mixed strategies and iterative elimination of strongly dominated strategies: an experimental investigation of states of knowledge," Journal of Economic Behavior & Organization, Elsevier, vol. 42(4), pages 483-521, August. [Downloadable!] (restricted)
  3. Weber, Roberto A., 2003. "'Learning' with no feedback in a competitive guessing game," Games and Economic Behavior, Elsevier, vol. 44(1), pages 134-144, July. [Downloadable!] (restricted)
  4. Nagel, Rosemarie, 1995. "Unraveling in Guessing Games: An Experimental Study," American Economic Review, American Economic Association, vol. 85(5), pages 1313-26, December. [Downloadable!] (restricted)
  5. Duffy, John & Nagel, Rosemarie, 1997. "On the Robustness of Behaviour in Experimental "Beauty Contest" Games," Economic Journal, Royal Economic Society, vol. 107(445), pages 1684-1700, November. [Downloadable!] (restricted)
  6. Virtudes Alba Fernández & Pablo Brañas Garza & Francisca Jiménez Jiménez & Javier Rodero Cosano, 2003. "Teaching Nash Equilibrium and Strategy Dominance: A Classroom Experiment on the Beauty Contest," Economic Working Papers at Centro de Estudios Andaluces E2003/47, Centro de Estudios Andaluces. [Downloadable!]
  7. Ernst Fehr & Klaus M. Schmidt, . "A Theory of Fairness, Competition and Cooperation," IEW - Working Papers iewwp004, Institute for Empirical Research in Economics - IEW. [Downloadable!]
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  8. Rosemarie Nagel & Antoni Bosch-Domènech & Albert Satorra & José García Montalvo, 1999. "One, Two, (Three), Infinity: Newspaper and Lab Beauty-Contest Experiments," Economics Working Papers 438, Department of Economics and Business, Universitat Pompeu Fabra. [Downloadable!]
  9. Ho, Teck Hua & Weigelt, Keith & Camerer, Colin, 1996. "Iterated Dominance and Iterated Best-Response in Experimental P-Beauty Contests," Working Papers 974, California Institute of Technology, Division of the Humanities and Social Sciences. [Downloadable!]
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