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Discrete Public Goods: Contribution Levels and Learning as Outcomes of an Evolutionary Game

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Author Info
Clemens, Christiane (University of Hannover)
Thomas Reichmann

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Abstract

This paper examines the learning dynamics of boundedly rational agents, who are asked to contribute to a discrete public good. In an incomplete information setting, we discuss contribution games and subscription games. The theoretical results on myopic best response dynamics implying striking differences between strategies played in the two games are confirmed by simulations, where the learning process is modeled by an Evolutionary Algorithm. We show that the contribution game even aggravates the selective pressure leading towards the non-contributing equilibrium, thereby supporting results from laboratory experiments. In contrast to this, the subscription game removes the 'fear incentive', implying a higher percentage of successful provisions over time.

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File URL: http://repec.org/res2003/Clemens.pdf
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Publisher Info
Paper provided by Royal Economic Society in its series Royal Economic Society Annual Conference 2003 with number 45.

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Date of creation: 04 Jun 2003
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Handle: RePEc:ecj:ac2003:45

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Web page: http://www.res.org.uk/society/annualconf.asp
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Related research
Keywords: bounded rationality evolutionary games evolutionary algorithms learning public goods

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Find related papers by JEL classification:
C6 - Mathematical and Quantitative Methods - - Mathematical Methods and Programming
C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games
D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search, Learning, and Information
H41 - Public Economics - - Publicly Provided Goods - - - Public Goods

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This page was last updated on 2008-9-27.


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