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The Impact of Naïve Advice and Observational Learning in Beauty-contest Games

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Author Info
Martin G. Kocher () (Universiteit van Amsterdam)
Matthias Sutter () (University of Innsbruck)
Florian Wakolbinger (University of Innsbruck)

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Abstract

We study the impact of advice or observation on the depth of reasoning in an experimental beauty-contest game. Both sources of information trigger faster convergence to the equilibrium. Yet, we find that subjects who receive naïve advice outperform uninformed subjects permanently, whereas subjects who observe others’ past behavior before making their decision do only have a temporary advantage over uninformed subjects. We show in a simulation that the latter result is due to subjects failing to make the most out of observing others.

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Publisher Info
Paper provided by Tinbergen Institute in its series Tinbergen Institute Discussion Papers with number 07-015/1.

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Date of creation: 29 Jan 2007
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Handle: RePEc:dgr:uvatin:20070015

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Web page: http://www.tinbergen.nl/

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Related research
Keywords: social learning advice observational learning beauty-contest game

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Find related papers by JEL classification:
C70 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - General
C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
C91 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Individual Behavior

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  1. Ananish Chaudhuri & Sara Graziano & Pushkar Maitra, 2006. "Social Learning and Norms in a Public Goods Experiment with Inter-Generational Advice," Review of Economic Studies, Blackwell Publishing, vol. 73(2), pages 357-380, 04. [Downloadable!] (restricted)
  2. Andrew Schotter & Barry Sopher, 2003. "Social Learning and Coordination Conventions in Intergenerational Games: An Experimental Study," Journal of Political Economy, University of Chicago Press, vol. 111(3), pages 498-529, June. [Downloadable!] (restricted)
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  3. Colin Camerer & Teck Ho & Kuan Chong, 2003. "Models of Thinking, Learning, and Teaching in Games," American Economic Review, American Economic Association, vol. 93(2), pages 192-195, May. [Downloadable!] (restricted)
  4. Camerer, Colin F. & Ho, Teck-Hua & Chong, Juin-Kuan, 2002. "Sophisticated Experience-Weighted Attraction Learning and Strategic Teaching in Repeated Games," Journal of Economic Theory, Elsevier, vol. 104(1), pages 137-188, May. [Downloadable!] (restricted)
  5. Rosemarie Nagel & Antoni Bosch-Domènech & Albert Satorra & José García Montalvo, 1999. "One, Two, (Three), Infinity: Newspaper and Lab Beauty-Contest Experiments," Economics Working Papers 438, Department of Economics and Business, Universitat Pompeu Fabra. [Downloadable!]
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