The Impact of Naïve Advice and Observational Learning in Beauty-contest Games
Abstract
We study the impact of advice or observation on the depth of reasoning in an experimental beauty-contest game. Both sources of information trigger faster convergence to the equilibrium. Yet, we find that subjects who receive naïve advice outperform uninformed subjects permanently, whereas subjects who observe others’ past behavior before making their decision do only have a temporary advantage over uninformed subjects. We show in a simulation that the latter result is due to subjects failing to make the most out of observing others.Download Info
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Paper provided by Tinbergen Institute in its series Tinbergen Institute Discussion Papers with number 07-015/1.Length:
Date of creation: 29 Jan 2007
Date of revision:
Handle: RePEc:dgr:uvatin:20070015
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Web page: http://www.tinbergen.nl
Related research
Keywords: social learning; advice; observational learning; beauty-contest game;Other versions of this item:
- Martin G. Kocher & Matthias Sutter & Florian Wakolbinger, 2007. "The impact of naive advice and observational learning in beauty-contest games," Working Papers 2007-01, Faculty of Economics and Statistics, University of Innsbruck.
- C70 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - General
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
- C91 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Individual Behavior
This paper has been announced in the following NEP Reports:
- NEP-ALL-2007-03-03 (All new papers)
- NEP-CBE-2007-03-03 (Cognitive & Behavioural Economics)
- NEP-EXP-2007-03-03 (Experimental Economics)
- NEP-GTH-2007-03-03 (Game Theory)
References
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- Colin Camerer & Teck Ho & Kuan Chong, 2003. "Models of Thinking, Learning, and Teaching in Games," American Economic Review, American Economic Association, vol. 93(2), pages 192-195, May.
- Antoni Bosch-Dom�nech & Jos� G. Montalvo & Rosemarie Nagel & Albert Satorra, 2002.
"One, Two, (Three), Infinity, ...: Newspaper and Lab Beauty-Contest Experiments,"
American Economic Review,
American Economic Association, vol. 92(5), pages 1687-1701, December.
- Rosemarie Nagel & Antoni Bosch-Domènech & Albert Satorra & José García Montalvo, 1999. "One, two, (three), infinity: Newspaper and lab beauty-contest experiments," Economics Working Papers 438, Department of Economics and Business, Universitat Pompeu Fabra.
- Ananish Chaudhuri & Sara Graziano & Pushkar Maitra, 2006. "Social Learning and Norms in a Public Goods Experiment with Inter-Generational Advice," Review of Economic Studies, Wiley Blackwell, vol. 73(2), pages 357-380, 04.
- Camerer, Colin F. & Ho, Teck-Hua & Chong, Juin-Kuan, 2002. "Sophisticated Experience-Weighted Attraction Learning and Strategic Teaching in Repeated Games," Journal of Economic Theory, Elsevier, vol. 104(1), pages 137-188, May.
Citations
Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.Cited by:
- Sonnemans, Joep & Tuinstra, Jan, 2010.
"Positive expectations feedback experiments and number guessing games as models of financial markets,"
Journal of Economic Psychology,
Elsevier, vol. 31(6), pages 964-984, December.
- Joep Sonnemans & Jan Tuinstra, 2008. "Positive Expectations Feedback Experiments and Number Guessing Games as Models of Financial Markets," Tinbergen Institute Discussion Papers 08-076/1, Tinbergen Institute.
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