A Theory of Reciprocity with Incomplete Information
AbstractA model of belief dependent preferences in finite multi-stage games with observable actions isproposed. It combines two dissimilar approaches: incomplete information (Levine, 1998) andintentionality (Dufwenberg and Kirchsteiger, 2004; Falk and Fischbacher, 2006). Incompleteinformation is important because social preferences are not directly observable; intentions arefound to be indispensable in explaining behavior in games (Falk, Fehr, and Fischbacher, 2008). Inthe model it is assumed that the players have social attitudes that define their socialpreferences. In addition, players care differently about the payoffs of other players depending ontheir beliefs about their social attitude and possibly on the beliefs of higher orders. As thegame unfolds players update their beliefs about the types of other players. An action of a playershows intention when she chooses it anticipating future belief updating by others. A reasoningprocedure is proposed that allows players to understand how to update beliefs by constructing asequence of logical implications.
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Bibliographic InfoPaper provided by Maastricht : METEOR, Maastricht Research School of Economics of Technology and Organization in its series Research Memoranda with number 015.
Date of creation: 2012
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This paper has been announced in the following NEP Reports:
- NEP-ALL-2012-09-03 (All new papers)
- NEP-CBE-2012-09-03 (Cognitive & Behavioural Economics)
- NEP-CTA-2012-09-03 (Contract Theory & Applications)
- NEP-EVO-2012-09-03 (Evolutionary Economics)
- NEP-EXP-2012-09-03 (Experimental Economics)
- NEP-GTH-2012-09-03 (Game Theory)
- NEP-MIC-2012-09-03 (Microeconomics)
- NEP-SOC-2012-09-03 (Social Norms & Social Capital)
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