Dynamic TU-games are considered which consist of a finite player set, a finite sequence of TU-games and a profile of intertemporal utility functions. At every stage a (restrictively) additive solution is applied to the TU-game, which results in a stream of payoff distributions, evaluated by the intertemporal utility functions of the players. Players are able to transfer payoffs between stages. The strategic possibilities from individual transfers between periods are modeled by a noncooperative game. Conditions under which a Nash equilibrium in this noncooperative game exists, are established. It is shown when a Nash equilibrium in dominant strategies is Pareto optimal.
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Paper provided by Maastricht : METEOR, Maastricht Research School of Economics of Technology and Organization in its series Research Memoranda with number
030.
References listed on IDEAS Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
Fishburn, Peter C & Rubinstein, Ariel, 1982.
"Time Preference,"
International Economic Review,
Department of Economics, University of Pennsylvania and Osaka University Institute of Social and Economic Research Association, vol. 23(3), pages 677-94, October.
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Kranich,Laurence & Peree,Andrea & Peters,Hans, 2001.
"Core Concepts for Dynamic TU Games,"
Research Memoranda
013, Maastricht : METEOR, Maastricht Research School of Economics of Technology and Organization.
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