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A Note on the Balancedness and the Concavity of Highway Games

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Author Info
Ciftci, B.B.
Borm, P.E.M.
Hamers, H.J.M. (Tilburg University, Center for Economic Research)
Abstract

A highway problem is determined by a connected graph which provides all potential entry and exit vertices and all possible edges that can be constructed between vertices, a cost function on the edges of the graph and a set of players, each in need of constructing a connection between a specific entry and exit vertex. Mosquera and Zarzuelo (2006) introduce highway problems and the corresponding cooperative cost games called high- way games to address the problem of fair allocation of the construction costs in case the underlying graph is a chain. In this note, we study the concavity and the balancedness of highway games on more general graphs. A graph G is called highway-game concave if for each highway problem in which G is the underlying graph the corresponding highway game is concave. The main result of our study is that a graph is highway-game concave if and only if it is weakly triangular. Moreover, we provide sufficient conditions on highway problems defined on cyclic graphs such that the corresponding highway games are balanced.

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Paper provided by Tilburg University, Center for Economic Research in its series Discussion Paper with number 2008-29.

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Date of creation: 2008
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Handle: RePEc:dgr:kubcen:200829

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C71 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Cooperative Games

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This page was last updated on 2008-7-29.


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