This paper considers one machine job scheduling situations or sequencing problems, where clients can have more than a single job to be processed in order to get a final output. Moreover, a job can be of interest for different players. This means that one of the main assumptions in classic sequencing problems is dropped: the one to one correspondence between clients and jobs. It is shown that the corresponding cooperative games are balanced for specific types of cost criteria.
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Paper provided by Tilburg University, Center for Economic Research in its series Discussion Paper with number
65.
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Estevez-Fernandez, Arantza & Mosquera, Manuel A. & Borm, Peter & Hamers, Herbert, 2006.
"Proportionate flow shop games,"
Discussion Paper
63, Tilburg University, Center for Economic Research.
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