Total clan games are characterized using monotonicity, veto power of the clan members, and a concavity condition reflecting the decreasing marginal contribution of non-clan members to growing coalitions. This decreasing marginal contribution is incorporated in the notion of a bi-monotonic allocation scheme, where the value of each coalition is divided over its members in such a way that the clan members receive a higher, and the non-clan members a lower share as the coalitions grow larger. Each core element of a total clan game can be extended to both a population monotonic and a bi-monotonic allocation scheme. In total clan games where the clan consists of a single member (the so-called big boss) the use of the nucleolus as an allocation mechanism gives rise to a bi-monotonic allocation scheme.
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Paper provided by Tilburg University, Center for Economic Research in its series Discussion Paper with number
80.
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Alparslan-Gok, S.Z. & Branzei, R. & Tijs, S.H., 2008.
"Big Boss Interval Games,"
Discussion Paper
2008-47, Tilburg University, Center for Economic Research.
[Downloadable!]
Branzei, Rodica & Dimitrov, Dinko & Tijs, Stef, 2006.
"Convex games versus clan games,"
Discussion Paper
58, Tilburg University, Center for Economic Research.
[Downloadable!]
Other versions:
Rodica Branzei & Dinko Dimitrov & Stef Tijs, 2006.
"Convex games versus clan games,"
Working Papers
381, Bielefeld University, Institute of Mathematical Economics.
[Downloadable!]