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Collecting information to improve decision-making

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Author Info
Branzei, R.
Tijs, S.
Timmer, J. (Tilburg University, Center for Economic Research)
Abstract

In this paper we consider information collecting (IC) situations where an action taker in an uncertain situation can improve his action choices by gathering information from some players who are more informed about the situation. Then the problem of sharing the gains when cooperating with informants is tackled by constructing an appropriate game, the IC- game corresponding to the IC-situation. It turns out that the cone of IC-games, given a fixed set of players, coincides with the cone of 0-normalized monotonic games with a veto player. Also special classes of convex IC-games and big boss IC-games are considered, for which more is known about the solution concepts.

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Paper provided by Tilburg University, Center for Economic Research in its series Discussion Paper with number 26.

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Date of creation: 2000
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Handle: RePEc:dgr:kubcen:200026

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Find related papers by JEL classification:
C71 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Cooperative Games
D89 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Other

References listed on IDEAS
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:

  1. John Geanakoplos & (**), Moshe Y. Vardi & Joseph Y. Halpern & Ronald Fagin, 1999. "The hierarchical approach to modeling knowledge and common knowledge," International Journal of Game Theory, Springer, vol. 28(3), pages 331-365. [Downloadable!] (restricted)
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  2. Vincent Feltkamp & Javier Arin, 1997. "The Nucleolus and Kernel of Veto-Rich Transferable Utility Games," International Journal of Game Theory, Springer, vol. 26(1), pages 61-73.
  3. Sprumont, Yves, 1990. "Population monotonic allocation schemes for cooperative games with transferable utility," Games and Economic Behavior, Elsevier, vol. 2(4), pages 378-394, December. [Downloadable!] (restricted)
  4. Robert J. Aumann, 1999. "Interactive epistemology I: Knowledge," International Journal of Game Theory, Springer, vol. 28(3), pages 263-300. [Downloadable!] (restricted)
  5. Slikker, M. & Norde, H. & Tijs, S., 2000. "Information sharing games," Discussion Paper 100, Tilburg University, Center for Economic Research. [Downloadable!]
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Cited by:
(explanations, Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.)

  1. Branzei, R. & Tijs, S. & Timmer, J., 2000. "Cooperative games arising from information sharing situations," Discussion Paper 42, Tilburg University, Center for Economic Research. [Downloadable!]
  2. Branzei, R. & Tijs, S. & Timmer, J., 2000. "Cones of games arising from market entry problems," Discussion Paper 44, Tilburg University, Center for Economic Research. [Downloadable!]
  3. Tijs, S. & Timmer, J. & Branzei, R., 2001. "Compensations in information collecting situations," Discussion Paper 2, Tilburg University, Center for Economic Research. [Downloadable!]
  4. Slikker, M. & Norde, H. & Tijs, S., 2000. "Information sharing games," Discussion Paper 100, Tilburg University, Center for Economic Research. [Downloadable!]
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