IN his classic novel, "Catch-22" (1961), Joseph Heller describes a thoroughly frustrating situation faced by a combat pilot in World War II. This is generalized to a "generic" 2x2 strict ordinal game, in which whatever strategy the column player chooses, the best response of the row player is to inflict on the column player a worst or next-worst outcome, and possibly vice-versa. The 12 specific games subsumed by the generic game are called catch-22 games.
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Paper provided by C.V. Starr Center for Applied Economics, New York University in its series Working Papers with number
98-11.
Find related papers by JEL classification: C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games D74 - Microeconomics - - Analysis of Collective Decision-Making - - - Conflict; Conflict Resolution; Alliances
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