Group Play in Games and the Role of Consent in Network Formation
Abstract
We study games played between groups of players, where a given group decides which strategy it will play through a vote by its members. When groups consist of two voting players, our games can also be interpreted as network-formation games. In experiments on Stag Hunt games, we find a stark contrast between how groups and individuals play, with payoffs playing a primary role in equilibrium selection when individuals play, but the structure of the voting rule playing the primary role when groups play. We develop a new solution concept, robust-belief equilibrium, which explains the data that we observe. We provide results showing that this solution concept has application beyond the particular games in our experiments.Download Info
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Paper provided by Department of Economics, UC Santa Barbara in its series University of California at Santa Barbara, Economics Working Paper Series with number qt3wd3q7qz.Length:
Date of creation: 06 Sep 2006
Date of revision:
Handle: RePEc:cdl:ucsbec:qt3wd3q7qz
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Keywords: Groups; Networks; Game Theory; Equilibrium Selection; Equilibrium Refinement; Majority Voting; Group Play; Robust-belief Equilibrium;Other versions of this item:
- Charness, Gary & Jackson, Matthew O., 2007. "Group play in games and the role of consent in network formation," Journal of Economic Theory, Elsevier, vol. 136(1), pages 417-445, September.
- Charness, Gary & Jackson, Matthew O., 2004. "Group Play in Games and the Role of Consent in Network Formation," Working Papers 1193, California Institute of Technology, Division of the Humanities and Social Sciences.
- Gary Charness & Matthew O. Jackson, 2004. "Group Play in Games and the Role of Consent in Network Formation," Levine's Bibliography 122247000000000213, UCLA Department of Economics.
- Matthew Jackson & Gary Charness, 2004. "Group Play in Games and the Role of Consent in Network Formation," Econometric Society 2004 North American Summer Meetings 654, Econometric Society.
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