Duopoly strategies programmed by experienced players
Abstract
This paper reports a strategy study on a twenty-period supergame of a numerically specified asymmetric Cournot duopoly. The subjects were twenty-three participants of a student seminar. Three rounds of game playing were followed by three rounds of strategy programming with computer tournaments. The final strategies show a typical approach to the strategic problem: subjects first select an 'ideal point,' a cooperative goal based on fairness criteria, and then design a 'measure for measure policy' that reciprocates movements to the ideal point or away from it; no quantitative expectations are formed and nothing is optimized. Typicalness is positively correlated with success.(This abstract was borrowed from another version of this item.)
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Bibliographic Info
Paper provided by University of Bonn, Germany in its series Discussion Paper Serie B with number 106.Length:
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Handle: RePEc:bon:bonsfb:106
Contact details of provider:
Postal: Bonn Graduate School of Economics, University of Bonn, Adenauerallee 24 - 26, 53113 Bonn, Germany
Fax: +49 228 73 6884
Web page: http://www.bgse.uni-bonn.de/index.php?id=517
Related research
Keywords: Game theory; Duopoly supergame; Asymmetric Cournot duopoly;Other versions of this item:
- Reinhard Selten & Michael Mitzkewitz & Gerald R. Uhlich, 1997. "Duopoly Strategies Programmed by Experienced Players," Econometrica, Econometric Society, vol. 65(3), pages 517-556, May.
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