In this article, a modelling framework for the information transmission between agents in an evolutionary game setting is proposed. Agents observe traits which reaect past and present behaviour and success of other agents. If agents imitate more successful agents based on these traits, the resulting dynamics are a multivariate stochastic process. An example for such a process is simulated. The results resemble the replicator dynamics to a remarkable degree. If traits moderately depend on the past, this accelerates convergence of the dynamics towards a stable state. If the dependence is strong, the stable state is not reached.
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Paper provided by University of Bonn, Germany in its series Bonn Econ Discussion Papers with number
bgse15_2003.
Length: 19 Date of creation: Jul 2003 Date of revision: Handle: RePEc:bon:bonedp:bgse15_2003
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Find related papers by JEL classification: C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search, Learning, and Information
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