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Can You Guess the Game You're Playing?

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Author Info
Jörg Oechssler
Burkhard C. Schipper

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Abstract

Recently there has been much theoretical and experimental work on learning in games. However, learning usually means "learning about the strategic behavior of opponents" rather than "learning about the game" as such. In contrast, here we report on an experiment designed to test whether players learn a) the relevant features of the payoff structure of a 2x2 game (e.g. the best reply structure) and b) whether they play according to equilibrium predictions regardless of how question a) is being answered. Question a) is being tested by asking subjects to guess the payoff structure of their opponents in a repeated encounter and rewarding subjects for correct answers.

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File URL: ftp://web.bgse.uni-bonn.de/pub/RePEc/bon/bonedp/bgse11_2000.pdf
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Publisher Info
Paper provided by University of Bonn, Germany in its series Bonn Econ Discussion Papers with number bgse11_2000.

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Length: 17
Date of creation: Sep 2000
Date of revision:
Handle: RePEc:bon:bonedp:bgse11_2000

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Postal: Bonn Graduate School of Economics, University of Bonn, Adenauerallee 24 - 26, 53113 Bonn, Germany
Fax: +49 228 73 9221
Web page: http://www.bgse.uni-bonn.de/index.php?id=494

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Related research
Keywords: Learning; Subjective Games; Experiments;

Other versions of this item:

Find related papers by JEL classification:
C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
C92 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Group Behavior
D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search, Learning, and Information

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References listed on IDEAS
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
  1. Hitoshi Matsushima, 1998. "Learning about Stochastic Payoff Structures," CIRJE F-Series CIRJE-F-7, CIRJE, Faculty of Economics, University of Tokyo. [Downloadable!]
  2. Abbink, Klaus & Abdolkarim Sadrieh, 1995. "RatImage - research Assistance Toolbox for Computer-Aided Human Behavior Experiments," Discussion Paper Serie B 325, University of Bonn, Germany.
  3. Sarin, Rajiv & Vahid, Farshid, 1999. "Payoff Assessments without Probabilities: A Simple Dynamic Model of Choice," Games and Economic Behavior, Elsevier, vol. 28(2), pages 294-309, August. [Downloadable!] (restricted)
  4. Drew Fudenberg & David K. Levine, 1996. "The Theory of Learning in Games," Levine's Working Paper Archive 624, David K. Levine. [Downloadable!]
    Other versions:
  5. Miguel Costa-Gomes & Vincent P. Crawford & Bruno Broseta, 2000. "Cognition and Behavior in Normal-Form Games: An Experimental Study," University of California at San Diego, Economics Working Paper Series 2000-02r, Department of Economics, UC San Diego. [Downloadable!]
    Other versions:
  6. Kalai, Ehud & Lehrer, Ehud, 1993. "Subjective Games and Equilibria," Working Papers 875, California Institute of Technology, Division of the Humanities and Social Sciences. [Downloadable!]
  7. Steffen Huck & Rajiv Sarin, 2004. "Players With Limited Memory," The B.E. Journal of Theoretical Economics, Berkeley Electronic Press, vol. 0(1). [Downloadable!]
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Cited by:
(explanations, Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.)

  1. Steven Scroggin, 2004. "Bounded Rationality in Randomization," University of California at San Diego, Economics Working Paper Series 2003-13, Department of Economics, UC San Diego. [Downloadable!]
  2. Philippe Jehiel & Steffen Huck & Tom Rutter, 2007. "Learning Spillover and Analogy-based Expectations: a Multi-Game Experiment," Levine's Bibliography 843644000000000120, UCLA Department of Economics. [Downloadable!]
  3. Alexander Smajgl, 2004. "Modelling the effect of learning and evolving rules on the use of common-pool resources," Computing in Economics and Finance 2004 178, Society for Computational Economics. [Downloadable!]
  4. Andreas Nicklisch, 2006. "Perceiving strategic environments: An experimental study of learning under minimal information," Working Paper Series of the Max Planck Institute for Research on Collective Goods 2006_17, Max Planck Institute for Research on Collective Goods. [Downloadable!]
  5. Andreas Nicklisch, 2004. "Perceiving strategic environments -An experimental study of strategy formation and transfer-," Papers on Strategic Interaction 2004-26, Max Planck Institute of Economics, Strategic Interaction Group. [Downloadable!]
  6. Dietmar Fehr & Dorothea Kübler & David Danz, 2008. "Information and Beliefs in a Repeated Normal-form Game," SFB 649 Discussion Papers SFB649DP2008-026, Sonderforschungsbereich 649, Humboldt University, Berlin, Germany. [Downloadable!]
    Other versions:
  7. Angelo Antoci & Pier Sacco & Luca Zarri, 2004. "Coexistence of Strategies and Culturally-Specific Common Knowledge: An Evolutionary Analysis," Journal of Bioeconomics, Springer, vol. 6(2), pages 165-194, May. [Downloadable!] (restricted)
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