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The Ss-Aaea Quizbowl: Success In And Out Of The Classroom A Three Year Study

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  • Popp, Jennie S. Hughes
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    Abstract

    A three year study of the Quizbowl participants and advisers reveals perceptions on how beneficial preparation for and participation in the SS-AAEA Quizbowl are in successfully completing related course work in eight areas of economics at their universities and how funding impacts performance. Additionally responses indicate overall satisfaction with Quizbowl event.

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    File URL: http://purl.umn.edu/20119
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    Bibliographic Info

    Paper provided by American Agricultural Economics Association (New Name 2008: Agricultural and Applied Economics Association) in its series 2004 Annual meeting, August 1-4, Denver, CO with number 20119.

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    Date of creation: 2004
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    Handle: RePEc:ags:aaea04:20119

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    Keywords: Teaching/Communication/Extension/Profession;

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    1. Hans Gremmen & Jan Potters, 1997. "Assessing the Efficacy of Gaming in Economic Education," The Journal of Economic Education, Taylor & Francis Journals, vol. 28(4), pages 291-303, December.
    2. Gremmen, H.J.F.M. & Potters, J.J.M., 1996. "Assessing the Efficacy of Gaming in Economics Education," Discussion Paper 1996-05, Tilburg University, Center for Economic Research.
    3. Greg Delemeester & Jurgen Brauer, 2000. "Games Economists Play: Noncomputerized Classroom Games," The Journal of Economic Education, Taylor & Francis Journals, vol. 31(4), pages 406-406, December.
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