Game-Inspired Framework Supporting Faculty Management
Abstract¸Increasing faculty workload is one of the primary sources of stress and job dissatisfaction. For a better balanced workload a source of precise and up-to-date information on activities carried on by faculty is needed. In this paper we propose a framework incorporating game design elements that has manifold advantages. It informs faculty members about the full range of activities they are expected to get involved in. It incentivizes faculty members to report their effort and achievements by rewarding them with points. The earned points can then be used as a benchmark of faculty work, and to construct faculty rankings, which are informative for the management and also motivating for faculty members. As a result of implementing the proposed framework, the management can be not only aware of the real workload of respective faculty members – helping to avoid overloading them with tasks, but also identify neglected areas of faculty work, and direct faculty members’ attention to them.
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This chapter was published in: Jakub Swacha , , pages 879-887, 2013.
This item is provided by ToKnowPress in its series Active Citizenship by Knowledge Management & Innovation: Proceedings of the Management, Knowledge and Learning International Conference 2013 with number 879-887.
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faculty management; faculty work; game design elements;
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