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Second Life, Second Choice? The effects of virtual identity on consumer behavior. A conceptual framework

In: Proceedings of FIKUSZ 2010

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  • Péter Nagy

    ()
    (Corvinus University)

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    Abstract

    Virtual social worlds, such as Second Life, by gaining more and more popularity, have attracted the attention of the business media. The aim of the present article is to explore the relationship between the Second Life avatar (using the term of virtual identity) and shopping habits in Second Life focusing on consumer behaviour. Firstly, we present how virtual social worlds function and how they differ from other social media. Secondly, we will illustrate how online identity construction affects one’s behavior in such environments from a business perspective. To study Second Life we used the term virtual identity which was compared to the actual person’s actual self-representation. According to the literature, people tend to construct their virtual identity in a different way from the real one. Therefore, it is extremely important to study both the aspects of the everyday life and the presentation of the virtual self. We also wish to highlight the points companies should pay particular attention to in their virtual social world activities from the perspective of the psychological mechanisms that conduct people’s online behaviour and thinking. Finally, we demonstrate our hypothetical model of Second Life identity construction along with its effects on consumption and its implications for the future.

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    File URL: http://uni-obuda.hu/users/vecseya/RePEc/pkk/sfyr10/pnagy.pdf
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    Bibliographic Info

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    This chapter was published in: László Áron Kóczy (ed.) Proceedings of FIKUSZ 2010, , pages 167-180, 2010.

    This item is provided by Óbuda University, Keleti Faculty of Business and Management in its series Proceedings of FIKUSZ '10 with number 167-180.

    Handle: RePEc:pkk:sfyr10:167-180

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    Keywords: Second Life; Virtual Identity; Virtual Worlds; Consumption;

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