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Restoring Fun to Game Theory

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  • Avinash Dixit

Abstract

The author suggests methods for teaching game theory at an introductory level, using interactive games to be played in the classroom or in computer clusters, clips from movies to be screened and discussed, and excerpts from novels and historical books to be read and discussed.

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File URL: http://hdl.handle.net/10.3200/JECE.36.3.205-219
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Bibliographic Info

Article provided by Taylor & Francis Journals in its journal The Journal of Economic Education.

Volume (Year): 36 (2005)
Issue (Month): 3 (July)
Pages: 205-219

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Handle: RePEc:taf:jeduce:v:36:y:2005:i:3:p:205-219

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Cited by:
  1. Steven Levitt & John List & Sally Sadoff, 2010. "Checkmate: Exploring backward induction among chess players," Artefactual Field Experiments 00081, The Field Experiments Website.
  2. Wayne Geerling, 2012. "Bringing the 'Dismal Science' to Life: Teaching Economics Through Multimedia," International Review of Economic Education, Economics Network, University of Bristol, vol. 11(2), pages 81-90.
  3. Cardella, Eric, 2012. "Learning to make better strategic decisions," Journal of Economic Behavior & Organization, Elsevier, vol. 84(1), pages 382-392.

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