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The Nucleolus and Kernel of Veto-Rich Transferable Utility Games

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Author Info
Vincent Feltkamp (CentER and Econometrics Department, Tilburg University, P.O. Box 90153, 5000 LE Tilburg, The Netherlands)
Javier Arin (Faculty of Economics, Dept. Fundamentos Del Analisis Economico, Universidad de Alicante, 03071 Alicante, Spain)

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Abstract

The process of computing the nucleolus of arbitrary transferable utility games is notoriously hard. A number of papers have appeared in which the nucleolus is computed by an algorithm in which either one or a huge number of huge linear programs have to be solved.

We show that on the class of veto-rich games, the nucleolus is the unique kernel element. Veto-rich games are games in which one of the players is needed by coalitions in order to obtain a non-zero payoff. We then provide a fast algorithm which does not use linear programming techniques to compute the nucleolus of these games.

Furthermore, we provide a few examples of economic situations which belong to the class of veto-rich games and which are treated in the literature.

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Publisher Info
Article provided by Springer in its journal International Journal of Game Theory.

Volume (Year): 26 (1997)
Issue (Month): 1 ()
Pages: 61-73
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Handle: RePEc:spr:jogath:v:26:y:1997:i:1:p:61-73

Note: Received May 1994 Revised version May 1995
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  1. Yair Tauman & Andriy Zapechelnyuk, 2006. "Bargaining with a Bureaucrat," Levine's Bibliography 321307000000000108, UCLA Department of Economics. [Downloadable!]
    Other versions:
  2. J. Arin & V. Feltkamp, 2005. "Monotonicity properties of the nucleolus on the domain of veto balanced games," TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, Springer, vol. 13(2), pages 331-341, December. [Downloadable!] (restricted)
  3. René van den Brink & Ilya Katsev & Gerard van der Laan, 2008. "An Algorithm for Computing the Nucleolus of Disjunctive Additive Games with An Acyclic Permission Structure," Tinbergen Institute Discussion Papers 08-104/1, Tinbergen Institute. [Downloadable!]
  4. Branzei, R. & Tijs, S. & Timmer, J., 2000. "Cones of games arising from market entry problems," Discussion Paper 44, Tilburg University, Center for Economic Research. [Downloadable!]
  5. René van den Brink & Ilya Katsev & Gerard van der Laan, 2008. "Computation of the Nucleolus for a Class of Disjunctive Games with a Permission Structure," Tinbergen Institute Discussion Papers 08-060/1, Tinbergen Institute. [Downloadable!]
  6. Josep Maria Izquierdo Aznar & Carlos Rafels Pallarola, 2002. "Coalitionally Monotonic Set-solutions for Cooperative TU Games," Working Papers in Economics 75, Universitat de Barcelona. Espai de Recerca en Economia. [Downloadable!]
  7. Branzei, R. & Tijs, S. & Timmer, J., 2000. "Collecting information to improve decision-making," Discussion Paper 26, Tilburg University, Center for Economic Research. [Downloadable!]
  8. Branzei, R. & Fragnelli, V. & Tijs, S., 2000. "Tree-connected peer group situations and peer group games," Discussion Paper 117, Tilburg University, Center for Economic Research. [Downloadable!]
  9. Tijs, S. & Branzei, R. & Solymosi, T., 2003. "Strongly essential coalitions and the nucleolus of peer group games," Discussion Paper 19, Tilburg University, Center for Economic Research. [Downloadable!]
    Other versions:
  10. F. Grafe & A. Mauleon & E. Iñarra, 1995. "A simple procedure to compute the nucleolus of Γ-component additive games," TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, Springer, vol. 3(2), pages 235-245, December. [Downloadable!] (restricted)
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