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Recursive structure and equilibria in games with private monitoring

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Author Info
Massimiliano Amarante
Abstract

In each stage of a repeated game with private monitoring, the players receive payoffs and privately observe signals which depend on the players' actions and the state of world. I show that, contrary to a widely held belief, such games admit a recursive structure. More precisely, I construct a representation of the original sequential problem as a sequence of static games with incomplete information. This establishes the ground for a characterization of strategies and, hence, of behavior in interactive-decision settings where private information is present. Finally, the representation is used to give a recursive characterization of the equilibrium payoff set, by means of a multi-player generalization of dynamic programming. Copyright Springer-Verlag Berlin Heidelberg 2003

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File URL: http://hdl.handle.net/10.1007/s00199-002-0322-7
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Publisher Info
Article provided by Springer in its journal Economic Theory.

Volume (Year): 22 (2003)
Issue (Month): 2 (09)
Pages: 353-374
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Handle: RePEc:spr:joecth:v:22:y:2003:i:2:p:353-374

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Related research
Keywords: Keywords and Phrases: Private monitoring; Incomplete information; Dynamic programming.; JEL Classification Numbers: C73; D82.;

Cited by:
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  1. William Fuchs, 2005. "Contracting with Repeated Moral Hazard and Private Evaluations," Game Theory and Information 0511007, EconWPA. [Downloadable!]
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