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Elicitation of Strategy Profiles in Large Group Coordination Games

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  • Darryl Seale

    ()

  • Amnon Rapoport

    ()

Abstract

The strategy method is an experimental procedure for eliciting a complete strategy of play for all information sets, not only the ones that happen to be reached during the course of a play of a game. We use it to elicit individual strategy profiles for a class of large group, market entry games in which the payoff for a player who enters on a given market capacity value decreases linearly in the difference between the capacity value and the corresponding number of entrants. Our results show that the aggregate frequencies of entry do not differ from previous results obtained under the more common decision method. Under both methods, the number of entrants across a large set of market capacity values is organized remarkably well by the equilibrium solution. In contrast, theindividual profiles do not support mixed equilibrium play; only three of the sixty profiles suggest attempts at randomization or “mixing†between periods. About half of the individual profiles appear to converge, albeit slowly, to cutoff decision policies and more than a quarter of the profiles exhibit a variety of patterns that defy classification. Copyright Kluwer Academic Publishers 2000

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Bibliographic Info

Article provided by Springer in its journal Experimental Economics.

Volume (Year): 3 (2000)
Issue (Month): 2 (October)
Pages: 153-179

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Handle: RePEc:kap:expeco:v:3:y:2000:i:2:p:153-179

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Web page: http://www.springerlink.com/link.asp?id=102888

Related research

Keywords: coordination market entry games; adaptive learning; strategy method;

References

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  1. Radner, Roy & Schotter, Andrew, 1989. "The sealed-bid mechanism: An experimental study," Journal of Economic Theory, Elsevier, vol. 48(1), pages 179-220, June.
  2. Linhart, Peter & Radner, Roy & Satterthwaite, Mark, 1989. "Introduction: Symposium on Noncooperative Bargaining," Journal of Economic Theory, Elsevier, vol. 48(1), pages 1-17, June.
  3. Reinhard Selten & Michael Mitzkewitz & Gerald R. Uhlich, 1997. "Duopoly Strategies Programmed by Experienced Players," Econometrica, Econometric Society, vol. 65(3), pages 517-556, May.
  4. Rapoport, Amnon & Seale, Darryl A. & Winter, Eyal, 2002. "Coordination and Learning Behavior in Large Groups with Asymmetric Players," Games and Economic Behavior, Elsevier, vol. 39(1), pages 111-136, April.
  5. Milchtaich, Igal, 1996. "Congestion Games with Player-Specific Payoff Functions," Games and Economic Behavior, Elsevier, vol. 13(1), pages 111-124, March.
  6. Richard J. Gilbert & Marvin Lieberman, 1987. "Investment and Coordination in Oligopolistic Industries," RAND Journal of Economics, The RAND Corporation, vol. 18(1), pages 17-33, Spring.
  7. Mitzkewitz, Michael & Nagel, Rosemarie, 1993. "Experimental Results on Ultimatum Games with Incomplete Information," International Journal of Game Theory, Springer, vol. 22(2), pages 171-98.
  8. Amnon Rapoport & Terry Daniel & Darryl Seale, 1998. "Reinforcement-Based Adaptive Learning in Asymmetric Two-Person Bargaining with Incomplete Information," Experimental Economics, Springer, vol. 1(3), pages 221-253, December.
  9. Igal Milchtaich, 1998. "Crowding games are sequentially solvable," International Journal of Game Theory, Springer, vol. 27(4), pages 501-509.
  10. Sundali, James A. & Rapoport, Amnon & Seale, Darryl A., 1995. "Coordination in Market Entry Games with Symmetric Players," Organizational Behavior and Human Decision Processes, Elsevier, vol. 64(2), pages 203-218, November.
  11. Selten, Reinhard & Joachim Buchta, 1994. "Experimental Sealed Bid First Price Auctions with Directly Observed Bid Functions," Discussion Paper Serie B 270, University of Bonn, Germany.
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Citations

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Cited by:
  1. Stein, William E. & Rapoport, Amnon & Seale, Darryl A. & Zhang, Hongtao & Zwick, Rami, 2007. "Batch queues with choice of arrivals: Equilibrium analysis and experimental study," Games and Economic Behavior, Elsevier, vol. 59(2), pages 345-363, May.
  2. Giovanna Devetag & Massimo Warglien, 2002. "Games and Phone Numbers: Do Short Term Memory Bounds Affect Strategy Behavior?," ROCK Working Papers 018, Department of Computer and Management Sciences, University of Trento, Italy, revised 13 Jun 2008.
  3. Tibor Neugebauer, 2005. "Bidding Strategies Of Sequential First Price Auctions Programmed By Experienced Bidders," Experimental 0503007, EconWPA.
  4. John Duffy & Ed Hopkins, 2004. "Learning, Information and Sorting in Market Entry Games: Theory and Evidence," ESE Discussion Papers 78, Edinburgh School of Economics, University of Edinburgh.
  5. Jordi Brandts & Gary Charness, 2011. "The strategy versus the direct-response method: a first survey of experimental comparisons," Experimental Economics, Springer, vol. 14(3), pages 375-398, September.
  6. Jona Linde & Joep Sonnemans & Jan Tuinstra, 2013. "Strategies and Evolution in the Minority Game: A Multi- Round Strategy Experiment," Tinbergen Institute Discussion Papers 13-043/I, Tinbergen Institute.
  7. Jona Linde & Joep Sonnemans & Jan Tuinstra, 2013. "Strategies and Evolution in the Minority Game: A Multi- Round Strategy Experiment," Tinbergen Institute Discussion Papers 13-043/I, Tinbergen Institute.
  8. Rapoport, Amnon & Otsubo, Hironori & Kim, Bora & Stein, William E., 2007. "Unique bid auctions: Equilibrium solutions and experimental evidence," MPRA Paper 4185, University Library of Munich, Germany, revised 17 Jul 2007.
  9. Gunnthorsdottir, Anna & Vragov, Roumen & Mccabe, Kevin, 2007. "The meritocracy as a mechanism to overcome social dilemmas," MPRA Paper 2454, University Library of Munich, Germany.

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