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Modeling Emotions and Reason in Agent-Based Systems

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  • Fernando Oliveira

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  • Fernando Oliveira, 2010. "Modeling Emotions and Reason in Agent-Based Systems," Computational Economics, Springer;Society for Computational Economics, vol. 35(2), pages 155-164, February.
  • Handle: RePEc:kap:compec:v:35:y:2010:i:2:p:155-164
    DOI: 10.1007/s10614-009-9188-0
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    References listed on IDEAS

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    1. Banks, Jeffrey S. & Sundaram, Rangarajan K., 1990. "Repeated games, finite automata, and complexity," Games and Economic Behavior, Elsevier, vol. 2(2), pages 97-117, June.
    2. Gilboa, Itzhak, 1988. "The complexity of computing best-response automata in repeated games," Journal of Economic Theory, Elsevier, vol. 45(2), pages 342-352, August.
    3. Mónica C. Capra, 2004. "Mood-Driven Behavior in Strategic Interactions," American Economic Review, American Economic Association, vol. 94(2), pages 367-372, May.
    4. Daniel John Zizzo, 2003. "Anger, Rationality and Neuroeconomics," Economics Series Working Papers 182, University of Oxford, Department of Economics.
    5. Oliveira, Fernando S., 2010. "Limitations of learning in automata-based systems," European Journal of Operational Research, Elsevier, vol. 203(3), pages 684-691, June.
    6. Nava Ashraf & Colin F. Camerer & George Loewenstein, 2005. "Adam Smith, Behavioral Economist," Journal of Economic Perspectives, American Economic Association, vol. 19(3), pages 131-145, Summer.
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    Cited by:

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