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Decisions and Macroeconomics: Development and Implementation of a Simulation Game

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Author Info
Geert B.Woltjer () (Universiteit Maastricht, The Netherlands)

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Abstract

For many students macroeconomics is very abstract; it is difficult for them to imagine that the theories are fundamentally about the coordination of human decisions. The author developed a simulation game called Steer the Economy that creates the possibility for students to make the decisions of the firms that are implicit in macroeconomic models. The game consists of a computer network where players manage their own company for the equivalent of 150 months. The players make decisions about prices, wages, labor demand, and investment. All players together are the complete production sector of the economy. Consumption, government, and the Central Bank are incorporated in the computer model and can be manipulated by the game leader. The interaction between the player decisions generates fluctuations in, for example, unemployment, inflation, real wages, and investment. Players can increase the profits of their companies in the game by analyzing micro- and macroeconomic dynamics in the game economy. A system of feedback is provided to generate the necessary skills.

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Publisher Info
Article provided by Helen Dwight Reid Foundation in its journal The Journal of Economic Education.

Volume (Year): 36 (2005)
Issue (Month): 2 ()
Pages: 139-144
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Handle: RePEc:jee:journl:v:36:y:2005:i:2:p:139-144

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Related research
Keywords: inflation; investment; macroeconomics; simulation game; unemployment;

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Find related papers by JEL classification:
A2 - General Economics and Teaching - - Economic Education and Teaching of Economics
E37 - Macroeconomics and Monetary Economics - - Prices, Business Fluctuations, and Cycles - - - Forecasting and Simulation

References listed on IDEAS
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:

  1. Gremmen, H. & Potters, J., 1996. "Assessing the efficacy of gaming in economics education," Discussion Paper 5, Tilburg University, Center for Economic Research. [Downloadable!]
  2. Joseph Santos, 2002. "Developing and Implementing an Internet-Based Financial System Simulation Game," Journal of Economic Education, Helen Dwight Reid Foundation, vol. 33(1), pages 31-40. [Downloadable!]
  3. Charles Marrewijk & Jos Verbeek, 1993. "Sector-specific capital, “Bang-bang” investment, and the Filippov solution," Journal of Economics, Springer, vol. 57(2), pages 131-146, June. [Downloadable!] (restricted)
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Cited by:
(explanations, Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.)

  1. Alberto Isgut & Ganesan Ravishanker & Tanya Rosenblat, 2005. "The Basics of International Trade: A Classroom Experiment," Wesleyan Economics Working Papers 2005-013, Wesleyan University, Department of Economics. [Downloadable!]
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This page was last updated on 2009-11-25.


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