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Perceived time pressure and the Iowa Gambling Task

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Author Info
Michael A. DeDonno
Heath A. Demaree
Abstract

The purpose of the present study was to investigate the effect of perceived time pressure on a learning-based task called the Iowa Gambling Task (IGT). One hundred and sixty-three participants were randomly assigned to one of two groups. The experimental group was informed that the time allotted was typically insufficient to learn and successfully complete the task. The control group was informed that the time allotted was typically sufficient to learn and successfully complete the task. Both groups completed the IGT and performance was recorded. The major finding was that participants who were advised that the amount of time allotted was typically insufficient to complete the task performed significantly worse than those who were advised that time was typically sufficient to complete the task.

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Publisher Info
Article provided by Society for Judgment and Decision Making in its journal Judgment and Decision Making.

Volume (Year): 3 (2008)
Issue (Month): 8 (December)
Pages: 636-640
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Handle: RePEc:jdm:journl:v:3:y:2008:i:8:p:636-640

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Related research
Keywords: Iowa Gambling Task; decision making; time pressure.;

References listed on IDEAS
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  1. Hans-Rüdiger Pfister & Gisela Böhm, 2008. "The multiplicity of emotions: A framework of emotional functions in decision making," Judgment and Decision Making, Society for Judgment and Decision Making, vol. 3, pages 5-17, January. [Downloadable!]
  2. Bechara, Antoine & Damasio, Antonio R., 2005. "The somatic marker hypothesis: A neural theory of economic decision," Games and Economic Behavior, Elsevier, vol. 52(2), pages 336-372, August. [Downloadable!] (restricted)
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This page was last updated on 2009-11-27.


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