Teaching and Learning of E-Commerce at the Hong Kong Polytechnic University: From a Business Education Prospective
AbstractThis paper gives an overview of the work done at the Hong Kong Polytechnic Universityâ€™s (PolyUâ€™s) E-Commerce Laboratory on teaching and learning platforms for electronic commerce (EC), ranging from an E-Mall shopping platform to an agent-based EC Trading Platform. The platforms are designed and developed to encourage the nontextbook learning of EC concepts through active learning in role-playing games. We describe the overall design and development of some EC platforms used for undergraduate business and management students at PolyU. Our experiences indicate that students like the practical components of the course and are interested in a nontextbook approach to learning by playing games. We believe that other business colleges with EC curricula will benefit from this approach.
Download InfoIf you experience problems downloading a file, check if you have the proper application to view it first. In case of further problems read the IDEAS help page. Note that these files are not on the IDEAS site. Please be patient as the files may be large.
Bibliographic InfoArticle provided by IGI Global in its journal Journal of Electronic Commerce in Organizations (JECO).
Volume (Year): 2 (2004)
Issue (Month): 2 (April)
Contact details of provider:
Web page: http://www.igi-global.com
You can help add them by filling out this form.
reading list or among the top items on IDEAS.Access and download statisticsgeneral information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Journal Editor).
If references are entirely missing, you can add them using this form.