Just a game? How continuous time modelling can ameliorate corporate strategy games
AbstractStrategy games are a popular part of today's management training in education and business. Complex economic interrelationships can be illustrated and interdependencies of economic decisions can be more easily understood. Most business games work with a discrete time model, i.e., decisions are made once for an entire time period; usually one fiscal year. Possible drawbacks of the discrete time modelling on the planning and control processes, on the presentation of effect timelines and on the learner's comprehension of interrelationships in companies are discussed. The authors hypothesise that a continually-controlled strategy game would greatly increase the simulation's applicability to real-world business. Among other advantages of a continually-controlled strategy game, errors in the planning process could be corrected and an early warning system could be implemented. The well-known problem of myopic business decisions at the end of the game could be resolved by linking success in the game with the sustainable development of the simulated company. This article's results are backed by experience as well as the results of a survey at Pforzheim University.
Download InfoIf you experience problems downloading a file, check if you have the proper application to view it first. In case of further problems read the IDEAS help page. Note that these files are not on the IDEAS site. Please be patient as the files may be large.
As the access to this document is restricted, you may want to look for a different version under "Related research" (further below) or search for a different version of it.
Bibliographic InfoArticle provided by Inderscience Enterprises Ltd in its journal World Review of Entrepreneurship, Management and Sustainable Development.
Volume (Year): 7 (2011)
Issue (Month): 4 ()
Contact details of provider:
Web page: http://www.inderscience.com/browse/index.php?journalID=173
strategy games; continuous time modelling; planning processes; effect timelines; corporate strategies; management training; complex interrelationships; economic interrelationships; interdependencies; economic decisions; business games; discrete time models; time periods; fiscal years; control processes; learner comprehension; continually-controlled games; simulation applicability; real-world businesses; error correction; early warnings; myopic decisions; business decisions; simulated companies; Pforzheim University; Germany; higher education; universities; management; sustainable development; sustainability.;
You can help add them by filling out this form.
reading list or among the top items on IDEAS.Access and download statisticsgeneral information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Graham Langley).
If references are entirely missing, you can add them using this form.