Hard evidence and mechanism design
AbstractIn its standard âpublic choiceâ form, the mechanism-design framework abstracts from institutional and technological constraints beyond those that the modeler can represent in the definition of states, outcomes, and preferences. This abstraction can create a useful simplification. However, there are real constraints that we are interested in studying but that cannot be incorporated into the standard framework. For example, in many settings, parties can present hard evidence. The key features of hard evidence are that (a) whether to present evidence is an inalienable decision, and (b) the existence of evidence depends on the state. We show how hard evidence can be incorporated into the mechanism-design framework. This is particularly interesting in two player settings, which much of the recent contract theory literature has focused on, because, in general, more outcome functions can be implemented than can be with standard Nash implementation. A key objective is to address the meaning and validity of the revelation principle in the context of hard evidence. We address the degree to which the parties' behavior in a mechanism can be interpreted as abstract âdeclarations of the state.â We provide a link between real evidence and abstract declarations, which clarifies when the abstract-declaration environment, which was first studied in Green and Laffont's (1986) âlimited verifiabilityâ analysis, has an intuitive interpretation. We find that the condition of evidentiary normality---under which, for each party, there is a one-to-one mapping between states and report/evidence pairs that holds across all implementation exercises---justifies studying the abstract-declaration model. However, without evidentiary normality, it is not appropriate to focus on static mechanisms. We show that, regardless of whether evidentiary normality holds, any implementable outcome function can be implemented with a two-stage dynamic mechanism, in which players simultaneously send m
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Bibliographic InfoArticle provided by Elsevier in its journal Games and Economic Behavior.
Volume (Year): 58 (2007)
Issue (Month): 1 (January)
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Web page: http://www.elsevier.com/locate/inca/622836
Other versions of this item:
- Joel Watson & Jesse Bull, 2004. "Hard Evidence and Mechanism Design," Econometric Society 2004 North American Winter Meetings 433, Econometric Society.
- Watson, Joel & Bull, Jesse, 2006. "Hard Evidence and Mechanism Design," University of California at San Diego, Economics Working Paper Series qt7973v805, Department of Economics, UC San Diego.
- Bull, Jesse & Watson, Joel, 2002. "Hard Evidence and Mechanism Design," University of California at San Diego, Economics Working Paper Series qt7715f08f, Department of Economics, UC San Diego.
- C70 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - General
- D74 - Microeconomics - - Analysis of Collective Decision-Making - - - Conflict; Conflict Resolution; Alliances
- K10 - Law and Economics - - Basic Areas of Law - - - General (Constitutional Law)
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