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Learning the state of nature in repeated games with incomplete information and signals

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  • Renault, Jerome
  • Tomala, Tristan

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  • Renault, Jerome & Tomala, Tristan, 2004. "Learning the state of nature in repeated games with incomplete information and signals," Games and Economic Behavior, Elsevier, vol. 47(1), pages 124-156, April.
  • Handle: RePEc:eee:gamebe:v:47:y:2004:i:1:p:124-156
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    References listed on IDEAS

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    1. Robert J. Aumann, 1995. "Repeated Games with Incomplete Information," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262011476, December.
    2. JÊrÆme Renault & Tristan Tomala, 1998. "Repeated proximity games," International Journal of Game Theory, Springer;Game Theory Society, vol. 27(4), pages 539-559.
    3. repec:dau:papers:123456789/6104 is not listed on IDEAS
    4. repec:dau:papers:123456789/6244 is not listed on IDEAS
    5. Sorin, Sylvain, 1992. "Repeated games with complete information," Handbook of Game Theory with Economic Applications, in: R.J. Aumann & S. Hart (ed.), Handbook of Game Theory with Economic Applications, edition 1, volume 1, chapter 4, pages 71-107, Elsevier.
    6. repec:dau:papers:123456789/6538 is not listed on IDEAS
    7. Lehrer, Ehud, 1991. "Internal Correlation in Repeated Games," International Journal of Game Theory, Springer;Game Theory Society, vol. 19(4), pages 431-456.
    8. Sergiu Hart, 1985. "Nonzero-Sum Two-Person Repeated Games with Incomplete Information," Mathematics of Operations Research, INFORMS, vol. 10(1), pages 117-153, February.
    9. repec:dau:papers:123456789/6031 is not listed on IDEAS
    10. Gossner, Olivier, 1998. "Secure Protocols or How Communication Generates Correlation," Journal of Economic Theory, Elsevier, vol. 83(1), pages 69-89, November.
    11. GOSSNER , Olivier & VIEILLE, Nicolas, 1998. "Repeated communication through the mechanism “and”," LIDAM Discussion Papers CORE 1998056, Université catholique de Louvain, Center for Operations Research and Econometrics (CORE).
    12. Jérôme Renault, 2001. "3-player repeated games with lack of information on one side," International Journal of Game Theory, Springer;Game Theory Society, vol. 30(2), pages 221-245.
    13. Robert J. Aumann & Sergiu Hart, 2003. "Long Cheap Talk," Econometrica, Econometric Society, vol. 71(6), pages 1619-1660, November.
      • Robert J. Aumann & Sergiu Hart, 2002. "Long Cheap Talk," Discussion Paper Series dp284, The Federmann Center for the Study of Rationality, the Hebrew University, Jerusalem, revised Nov 2002.
    14. Olivier Gossner & Nicolas Vieille, 2001. "Repeated communication through the mechanism," International Journal of Game Theory, Springer;Game Theory Society, vol. 30(1), pages 41-60.
    15. Lehrer, Ehud & Sorin, Sylvain, 1997. "One-Shot Public Mediated Talk," Games and Economic Behavior, Elsevier, vol. 20(2), pages 131-148, August.
    16. Jérôme Renault, 2001. "Learning Sets in State Dependent Signalling Game Forms: A Characterization," Mathematics of Operations Research, INFORMS, vol. 26(4), pages 832-850, November.
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    Cited by:

    1. Laclau, Marie, 2012. "A folk theorem for repeated games played on a network," Games and Economic Behavior, Elsevier, vol. 76(2), pages 711-737.
    2. Laclau, M., 2013. "Repeated games with local monitoring and private communication," Economics Letters, Elsevier, vol. 120(2), pages 332-337.
    3. Fudenberg, Drew & Yamamoto, Yuichi, 2011. "Learning from private information in noisy repeated games," Journal of Economic Theory, Elsevier, vol. 146(5), pages 1733-1769, September.
    4. Hörner, Johannes & Lovo, Stefano & Tomala, Tristan, 2011. "Belief-free equilibria in games with incomplete information: Characterization and existence," Journal of Economic Theory, Elsevier, vol. 146(5), pages 1770-1795, September.
    5. Marie Laclau & Ludovic Renou & Xavier Venel, 2020. "Robust communication on networks," Papers 2007.00457, arXiv.org, revised Oct 2020.
    6. Marie Laclau & Ludovic Renou & Xavier Venel, 2024. "Communication on networks and strong reliability," Working Papers hal-03099678, HAL.

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