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Strategic learning in games with symmetric information

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  • Gossner, Olivier
  • Vieille, Nicolas

Abstract

This paper studies situations in which agents do not initially know the effect of their decisions, but learn from experience the payoffs induced by their choices and their opponent's. We characterize equilibrium paysoffs in termsof simple strategies in which an explanation phase is followed by a payoff acquisition phase.

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Bibliographic Info

Article provided by Elsevier in its journal Games and Economic Behavior.

Volume (Year): 42 (2003)
Issue (Month): 1 (January)
Pages: 25-47

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Handle: RePEc:eee:gamebe:v:42:y:2003:i:1:p:25-47

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Web page: http://www.elsevier.com/locate/inca/622836

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References

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  1. Forges, Françoise, 1992. "Repeated games of incomplete information : non-zero-sum," Economics Papers from University Paris Dauphine 123456789/184, Paris Dauphine University.
  2. Fudenberg, Drew & Maskin, Eric, 1986. "The Folk Theorem in Repeated Games with Discounting or with Incomplete Information," Econometrica, Econometric Society, vol. 54(3), pages 533-54, May.
  3. Fudenberg, D., 1991. "Maintaining a Reputation when Strategies are Imperfectly Observed," Working papers 589, Massachusetts Institute of Technology (MIT), Department of Economics.
  4. Hirshleifer, Jack, 1971. "The Private and Social Value of Information and the Reward to Inventive Activity," American Economic Review, American Economic Association, vol. 61(4), pages 561-74, September.
  5. Robert J. Aumann, 1995. "Repeated Games with Incomplete Information," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262011476, December.
  6. Abraham Neyman & Sylvain Sorin, 1998. "Equilibria in repeated games of incomplete information: The general symmetric case," International Journal of Game Theory, Springer, vol. 27(2), pages 201-210.
  7. Aumann, Robert J., 1974. "Subjectivity and correlation in randomized strategies," Journal of Mathematical Economics, Elsevier, vol. 1(1), pages 67-96, March.
  8. Sorin, Sylvain, 1999. "Merging, Reputation, and Repeated Games with Incomplete Information," Games and Economic Behavior, Elsevier, vol. 29(1-2), pages 274-308, October.
  9. Foster, Dean P. & Vohra, Rakesh, 1999. "Regret in the On-Line Decision Problem," Games and Economic Behavior, Elsevier, vol. 29(1-2), pages 7-35, October.
  10. Nimrod Megiddo, 1979. "On Repeated Games with Incomplete Information Played by Non-Bayesian Players," Discussion Papers 373, Northwestern University, Center for Mathematical Studies in Economics and Management Science.
  11. Patrick Bolton & Christopher Harris, 1999. "Strategic Experimentation," Econometrica, Econometric Society, vol. 67(2), pages 349-374, March.
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Cited by:
  1. Thomas E. Wiseman, 2011. "A Partial Folk Theorem for Games with Private Learning," 2011 Meeting Papers 181, Society for Economic Dynamics.
  2. Fudenberg, Drew & Yamamoto, Yuichi, 2011. "Learning from Private Information in Noisy Repeated Games," Scholarly Articles 9962008, Harvard University Department of Economics.
  3. Andreas Blume & April M. Franco & Paul Heidhues, 2011. "Dynamic coordination via organizational routines," ESMT Research Working Papers ESMT-11-10, ESMT European School of Management and Technology.
  4. Yuichi Yamamoto, 2012. "Individual Learning and Cooperation in Noisy Repeated Games," PIER Working Paper Archive 12-044, Penn Institute for Economic Research, Department of Economics, University of Pennsylvania.
  5. Andreas Blume & April Franco & Paul Heidhues, 2006. "Rational Multi-Agent Search," 2006 Meeting Papers 776, Society for Economic Dynamics.
  6. Yuichi Yamamoto, 2013. "Individual Learning and Cooperation in Noisy Repeated Games," PIER Working Paper Archive 13-038, Penn Institute for Economic Research, Department of Economics, University of Pennsylvania.

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