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Strategic learning in games with symmetric information

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  • Gossner, Olivier
  • Vieille, Nicolas

Abstract

This paper studies situations in which agents do not initially know the effect of their decisions, but learn from experience the payoffs induced by their choices and their opponent's. We characterize equilibrium paysoffs in termsof simple strategies in which an explanation phase is followed by a payoff acquisition phase.

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Bibliographic Info

Article provided by Elsevier in its journal Games and Economic Behavior.

Volume (Year): 42 (2003)
Issue (Month): 1 (January)
Pages: 25-47

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Handle: RePEc:eee:gamebe:v:42:y:2003:i:1:p:25-47

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Web page: http://www.elsevier.com/locate/inca/622836

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References

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  1. Patrick Bolton & Christopher Harris, 1999. "Strategic Experimentation," Econometrica, Econometric Society, vol. 67(2), pages 349-374, March.
  2. AUMANN, Robert J., . "Subjectivity and correlation in randomized strategies," CORE Discussion Papers RP -167, Université catholique de Louvain, Center for Operations Research and Econometrics (CORE).
  3. Fudenberg, Drew & Levine, David K, 1992. "Maintaining a Reputation When Strategies Are Imperfectly Observed," Review of Economic Studies, Wiley Blackwell, vol. 59(3), pages 561-79, July.
  4. FORGES, Françoise, 1988. "Repeated games of incomplete information: non-zero-sum," CORE Discussion Papers 1988005, Université catholique de Louvain, Center for Operations Research and Econometrics (CORE).
  5. Abraham Neyman & Sylvain Sorin, 1998. "Equilibria in repeated games of incomplete information: The general symmetric case," International Journal of Game Theory, Springer, vol. 27(2), pages 201-210.
  6. Nimrod Megiddo, 1979. "On Repeated Games with Incomplete Information Played by Non-Bayesian Players," Discussion Papers 373, Northwestern University, Center for Mathematical Studies in Economics and Management Science.
  7. Hirshleifer, Jack, 1971. "The Private and Social Value of Information and the Reward to Inventive Activity," American Economic Review, American Economic Association, vol. 61(4), pages 561-74, September.
  8. Foster, Dean P. & Vohra, Rakesh, 1999. "Regret in the On-Line Decision Problem," Games and Economic Behavior, Elsevier, vol. 29(1-2), pages 7-35, October.
  9. Fudenberg, Drew & Maskin, Eric, 1986. "The Folk Theorem in Repeated Games with Discounting or with Incomplete Information," Econometrica, Econometric Society, vol. 54(3), pages 533-54, May.
  10. Sorin, Sylvain, 1999. "Merging, Reputation, and Repeated Games with Incomplete Information," Games and Economic Behavior, Elsevier, vol. 29(1-2), pages 274-308, October.
  11. Robert J. Aumann, 1995. "Repeated Games with Incomplete Information," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262011476, January.
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Citations

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Cited by:
  1. Fudenberg, Drew & Yamamoto, Yuichi, 2011. "Learning from private information in noisy repeated games," Journal of Economic Theory, Elsevier, vol. 146(5), pages 1733-1769, September.
  2. Yuichi Yamamoto, 2012. "Individual Learning and Cooperation in Noisy Repeated Games," PIER Working Paper Archive 12-044, Penn Institute for Economic Research, Department of Economics, University of Pennsylvania.
  3. Andreas Blume & April M. Franco & Paul Heidhues, 2011. "Dynamic coordination via organizational routines," ESMT Research Working Papers ESMT-11-10, ESMT European School of Management and Technology.
  4. Wiseman, Thomas, 2012. "A partial folk theorem for games with private learning," Theoretical Economics, Econometric Society, vol. 7(2), May.
  5. Yuichi Yamamoto, 2013. "Individual Learning and Cooperation in Noisy Repeated Games," PIER Working Paper Archive 13-038, Penn Institute for Economic Research, Department of Economics, University of Pennsylvania.
  6. Andreas Blume & April Franco & Paul Heidhues, 2006. "Rational Multi-Agent Search," 2006 Meeting Papers 776, Society for Economic Dynamics.

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