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Separating reputation, social influence, and identification effects in a dictator game

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Author Info
Servtka, Maros

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Abstract

This study explores the ways in which information about other individual's action affects one's own behavior in a dictator game. The experimental design discriminates behaviorally between three possible effects of recipient's within-game reputation on the dictator's decision: Reputation causing indirect reciprocity, social influence, and identification. The separation of motives is an important step in trying to understand how impulses towards selfish or generous behavior arise. The statistical analysis of experimental data reveals that the reputation effects have a stronger impact on dictators' actions than the social influence and identification.

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File URL: http://www.sciencedirect.com/science/article/B6V64-4SF306Y-1/2/191f903f27286e6330b91fb3785d7686
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Publisher Info
Article provided by Elsevier in its journal European Economic Review.

Volume (Year): 53 (2009)
Issue (Month): 2 (February)
Pages: 197-209
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Handle: RePEc:eee:eecrev:v:53:y:2009:i:2:p:197-209

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Related research
Keywords: Experimental economics Dictator game Indirect reciprocity Reputation Social influence;

Cited by:
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  1. Maroš Servátka & Steven Tucker & Radovan Vadovic, 2009. "Building Trust One Gift at a Time," Working Papers in Economics 09/11, University of Canterbury, Department of Economics. [Downloadable!]
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This page was last updated on 2009-11-7.


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