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Hard-to-Solve Bimatrix Games

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Author Info
Rahul Savani
Bernhard Stengel

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Abstract

The Lemke-Howson algorithm is the classical method for finding one Nash equilibrium of a bimatrix game. This paper presents a class of square bimatrix games for which this algorithm takes, even in the best case, an exponential number of steps in the dimension d of the game. Using polytope theory, the games are constructed using pairs of dual cyclic polytopes with 2d suitably labeled facets in d-space. The construction is extended to nonsquare games where, in addition to exponentially long Lemke-Howson computations, finding an equilibrium by support enumeration takes on average exponential time. Copyright The Econometric Society 2006.

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File URL: http://hdl.handle.net/10.1111/j.1468-0262.2006.00667.x
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Publisher Info
Article provided by Econometric Society in its journal Econometrica.

Volume (Year): 74 (2006)
Issue (Month): 2 (03)
Pages: 397-429
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Handle: RePEc:ecm:emetrp:v:74:y:2006:i:2:p:397-429

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  1. Takuya Masuzawa, 2008. "Computing the cores of strategic games with punishment–dominance relations," International Journal of Game Theory, Springer, vol. 37(2), pages 185-201, June. [Downloadable!] (restricted)
  2. Andrew McLennan & Rabee Tourky, 2008. "Imitation Games and Computation," Discussion Papers Series 359, School of Economics, University of Queensland, Australia. [Downloadable!]
  3. Govindan, Srihari & Wilson, Robert B., 2007. "A Decomposition Algorithm for N-Player Games," Research Papers 1967, Stanford University, Graduate School of Business. [Downloadable!]
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